Boosting Literacy with an Educational RPG for Polytechnic Students
DOI:
https://doi.org/10.58459/icce.2024.5036Abstract
This study addresses the challenge of low literacy rates in Indonesia, particularly among students at the State Polytechnic of Malang. To tackle this issue, the research aims to develop an educational role-playing game (RPG) designed to enhance student literacy. The game will be both engaging and educational, incorporating interactive gameplay and quizzes related to robotics, a subject relevant to the students' field of study. The development process employs the Extreme Programming (XP) methodology, emphasizing iterative design, coding, and testing to ensure a user-friendly and educationally effective product. Playtesting will be conducted with 30 students, allowing for real-time feedback on usability, engagement, and educational value. The effectiveness of the game will be measured using a paired data Z-test, comparing pretest and posttest literacy scores. Results from the playtesting and statistical analysis will inform final optimizations, including enhancements to graphics, mobile compatibility, and educational content. The study anticipates that the RPG developed will hold significant promise for improving literacy skills among students at the State Polytechnic of Malang, with potential applications in broader educational contexts.