Half-full or Half-empty: Digital Entertainment Games for 21st Cen tury Education. International Conference on Computers in Education, [S. l.], 2013. DOI: 10.58459/icce.2013.1066. Disponível em: https://library.apsce.net/index.php/ICCE/article/view/1066. Acesso em: 29 aug. 2025.