A Study on the Impact of Using Educational Board Games to Learn AI Literacy on Self-Efficacy and Critical Thinking: An Example of Upper Elementary School Students

Authors

  • Chih-Ming Chu Department of Computer Science Author
  • National Ilan University Taiwan Information Engineering Li-An Yang; Department of Computer Science Author
  • National Ilan University Taiwan Information Engineering Wen-Shuo Ling; Department of Computer Science Author
  • National Ilan University Taiwan Information Engineering Yen-Ju Chen; Department of Computer Science Author
  • National Ilan University Taiwan Information Engineering Chi-Wei Li; Department of Computer Science Author
  • National Ilan University Taiwan Information Engineering Yun-Hsiang Hsiao; Department of Computer Science Author
  • National Ilan University Taiwan Information Engineering Zhen-Yu Gao; Department of Computer Science Author
  • National Ilan University Taiwan Information Engineering Author

Abstract

This study aims to explore whether the use of educational board games for AI literacy can foster and enhance students' abilities. A quantitative analysis using pre- and post-test measures was adopted, with data collected from 20 elementary school students who participated in a dedicated camp. The results demonstrated that "Collaborative AI Literacy" increased from a pre-test score of 3.98 to a post-test score of 4.40 following the introduction of the AI literacy board games and related curriculum. Furthermore, reliability analysis of the pre- and post-tests yielded Cronbach’s Alpha values of 0.93 and 0.99, confirming the high reliability of the instruments. The data further indicated that students exhibited a high level of Technology Acceptance toward this integrated learning model, with scores for both Perceived Usefulness and Perceived Ease of Use exceeding 4.45. The study concludes that this educational board game can effectively lower the barrier to AI technology while enhancing critical thinking and self-efficacy through collaboration.

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Published

2026-06-25

Conference Proceedings Volume

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Conference Proceedings Submissions