Exploring the Impact on Student Reading Preferences in Gamified Reading Portfolio

Authors

  • Hsiao-Tung YANG Author
  • Chang-Yen LIAO Author
  • Ciao-Min SYU Author
  • Tak-Wai CHAN Author

DOI:

https://doi.org/10.58459/icce.2023.1057

Abstract

Extensive reading enhances horizons, deepens understanding, and nurtures critical thinking. This study aims to gamify reading goals, turning teacher-recommended books into engaging game levels. Books are categorized and distributed by genre and depth. And we will design achievement medals, allowing students to earn medals upon meeting specific criteria. The goal is to boost reading interest, fostering a passion for learning through accomplishments. This research addresses selective reading, encouraging exploration of varied genres while nurturing a genuine love for reading.

Downloads

Download data is not yet available.

Downloads

Published

2023-12-04

How to Cite

Exploring the Impact on Student Reading Preferences in Gamified Reading Portfolio. (2023). International Conference on Computers in Education. https://doi.org/10.58459/icce.2023.1057