Using T-Robot Board Games to Enhance Learning Gains of Rural Elementary School Students
DOI:
https://doi.org/10.58459/icce/2023/1096Abstract
This study used T-Robot board games to create an interactive and enjoyable English language learning environment for the purposes of reducing learners’ anxiety while also enhancing their speaking skills. The participants of this study were 28 fourth-grade students with limited English proficiency from a rural area of Taichung City, Taiwan, and multiple data sources using mixed methods were also adopted for data analysis, including pre-and post-tests, questionnaires, and interviews. Quantitative results showed significant improvements in both speaking ability and reduced anxiety, and positive qualitative feedback was also displayed from the interviews. The integration of robotic board games provided a promising alternative to traditional teaching methods, particularly for lower-proficiency students.