Usability Study of an Augmented Reality Game for Philippine History
DOI:
https://doi.org/10.58459/icce.2016.1264Abstract
We investigate the extent to which Augmented Reality can contribute to effectiveness and enjoyment in the context of history-game-based learning. This paper presents a series of usability tests of a mobile Augmented Reality game application for learning Philippine history, Igpaw: Intramuros, with representatives of the game’s target audience. These tests discovered issues that compromised player enjoyment, including fatigue during gameplay, hurdles in learning AR-specific game mechanics, game repetitiveness, and outdoor safety concerns, in addition to minor technical issues. Nevertheless, the tests show the game’s high effectivity in teaching Philippine history.
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Published
2016-11-28
Conference Proceedings Volume
Section
Articles
How to Cite
Usability Study of an Augmented Reality Game for Philippine History. (2016). International Conference on Computers in Education. https://doi.org/10.58459/icce.2016.1264