A Scenario-triggered Learning Environment with Augmented Reality for Situated Learning
DOI:
https://doi.org/10.58459/icce.2011.1311Abstract
In this paper, we propose AR-assisted digital learning playground that a teacher and students can stand around and complete tasks with a robot partner in the classroom. We applied Augmented Reality technology to conventional flashcards. AR cards serve as task toolkits that students use cards to trigger apt scenarios in the task. We assume that students can acquire knowledge by interacting with the apt scenarios shown on the screen. The result of the experiment depicts that this reflection-in-action learning mechanic yield relevant learning experience.
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Published
2011-11-28
Conference Proceedings Volume
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Articles
How to Cite
A Scenario-triggered Learning Environment with Augmented Reality for Situated Learning. (2011). International Conference on Computers in Education. https://doi.org/10.58459/icce.2011.1311