Develop and Analysis of Educational Board Game on Cultural Cognition

Authors

  • Hsin-Ju WANG Author
  • Shaun-Wen CHEN Author
  • Ju-Ling SHIH Author

DOI:

https://doi.org/10.58459/icce.2023.1400

Abstract

This study investigated the impact of digital game-based learning on cultural cognition among upper-grade primary school students by developing a tabletop game combining augmented reality (AR) based on the theme of the Silk Road. The game aimed to enhance learning outcomes through multiple media and interdisciplinary integration, promoting multiculturalism, aesthetics education, and technological information. AR technology is used as an assisted learning tool to design game activities that enabled learners to role-play, trade, construct, and experience historical events along the Silk Road, reducing learning pressure while learning in a fun and interactive way. Results showed that <The Golden Silk Road> game activity significantly improved participants' understanding of Silk Road culture and related knowledge. The overall survey indicated that <The Golden Silk Road> could arouse students' interest, stimulate their internal motivation to learn and encourage active participation, with positive feedback from participants.

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Published

2023-12-04

How to Cite

Develop and Analysis of Educational Board Game on Cultural Cognition. (2023). International Conference on Computers in Education. https://doi.org/10.58459/icce.2023.1400