Using of Augmented Reality Technology in the Learning Process of Calculus2 for Higher Education Students

Authors

  • Anek PUTTHIDECH Author
  • Amnaj SOOKJAM Author
  • Suwit SOMSUPHAPRUNGYOS Author
  • Sangtong BOONYING Author

DOI:

https://doi.org/10.58459/icce.2023.1431

Abstract

This paper presents the use of augmented reality techniques to enhance learning experience of studying Calculus2. One of the main problems in learning Calculus is the lack of spatial recognition in objects, especially 3-dimensional objects. To improve students’ understanding and immersive experience, Augmented Reality (AR) is applied to overlay 3D objects onto the student's view of the physical world. The chosen 3-dimensional objects include sphere, hyperbolic paraboloid, elliptic paraboloid, paraboloid, cone, ellipsoid, cylindrical, elliptic hyperboloid of one sheet, and elliptic hyperboloid of two sheet. From testing, 30 students found the augmented reality technology effectively helps in learning shapes and calculation for volume and surface area.

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Published

2023-12-04

How to Cite

Using of Augmented Reality Technology in the Learning Process of Calculus2 for Higher Education Students. (2023). International Conference on Computers in Education. https://doi.org/10.58459/icce.2023.1431