Web-based VR Education Contents Supporting VR-goggles and User Study

Authors

  • Yoshihiro OKADA Author
  • Kosuke KANEKO Author
  • Wei SHI Author

DOI:

https://doi.org/10.58459/icce.2023.1455

Abstract

This paper treats the user study for web-based VR education contents supporting VR-goggles. Educational materials using multimedia have ability to enhance the education efficiency rather than text books. Similarly, educational materials using new technologies like VR have ability to attract much interests of students. Based on Interest-Driven Creator Theory (IDC Theory), this means educational materials using VR may have high educational efficiency. For experiment subjects and exercise subjects, the most efficient learning environments should be the same as the real ones as possible. Educational materials using VR can provide virtually students with high immersive learning environments. Therefore, educational VR materials supporting VR-goggles may have higher education efficiency rather than the others. This may justify Seamless Interest-Driven Creator Theory (SIDC Theory). So, this paper introduces several web-based VR education contents, and also show simple user study results especially for the comparison between their web-browser mode and VR goggle mode.

Downloads

Download data is not yet available.

Downloads

Published

2023-12-04

How to Cite

Web-based VR Education Contents Supporting VR-goggles and User Study. (2023). International Conference on Computers in Education. https://doi.org/10.58459/icce.2023.1455