Designing an IoT-based Biorobotic Complex Board Game

Authors

  • Song-Lin CHEN Author
  • Ju-Ling SHIH Author
  • Shaun-Wen CHEN Author

DOI:

https://doi.org/10.58459/icce.2023.1460

Abstract

<Eurasia Channel> integrates Internet of Things (IoT) technology to create a captivating and intricate complex board game experience for learners. Set against the backdrop of ancient China's Silk Road, the game offers players a diverse range of tasks while delving into the historical knowledge of the Silk Road. The role of IoT technology is crucial, facilitating the transmission of a wide array of data between objects and servers, enabling the study of learners' historical thinking performance during their engagement with the game. This game also places significant emphasis on interaction and entertainment, skillfully blending elements from large-scale complex board gaming to enhance the learning process. <Eurasia Channel> seamlessly merges education, technology, and entertainment, opening a gateway for learners to explore both ancient history and modern technology in an engaging manner.

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Published

2023-12-04

How to Cite

Designing an IoT-based Biorobotic Complex Board Game . (2023). International Conference on Computers in Education. https://doi.org/10.58459/icce.2023.1460