A Preliminary Evaluation of Using Realistic Virtual Space in Designing Gamification Training Activities for Museum Interpreters

Authors

  • Huei-Tse HOU Author
  • Shen-Yang NIab Author
  • Shu-Wei LIU Author

DOI:

https://doi.org/10.58459/icce.2023.1472

Abstract

In the digital age, the job roles and skills required of modern museum professionals have changed significantly, and many museums have begun to apply digital technology to the training of museum professionals. In this study, we sought to address the shortcomings of traditional training methods by designing a museum gamification training activity to enable learners to develop their museum skills in a highly simulated virtual space. Preliminary results indicate that the gamification of the interpreter training was able to provide learners with flow and learning motivation and that the learners were highly receptive to the training activities and highly appreciated the use of the simulated virtual space to help them learn museum interpretation.

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Published

2023-12-04

How to Cite

A Preliminary Evaluation of Using Realistic Virtual Space in Designing Gamification Training Activities for Museum Interpreters. (2023). International Conference on Computers in Education. https://doi.org/10.58459/icce.2023.1472