Learner Perceptions on Gamifying Active Video Watching Platforms

Authors

  • Pasan PEIRIS Author
  • Matthias GALSTER Author
  • Antonija MITROVIC Author
  • Sanna MALINEN Author
  • Raul LUMAPAS Author

DOI:

https://doi.org/10.58459/icce.2023.1498

Abstract

Video-based learning (VBL) provides self-paced and flexible learning. However, VBL is often a passive learning method. Active video watching (AVW) has been proposed as an approach to increase learner engagement. We investigate the motivation and perception of learners towards gamification to further increase engagement in AVW. Results from a survey in New Zealand and the Philippines show a positive perception towards integrating gamification into AVW, with learners preferring a combination of game elements rather than individual elements. Our findings provide foundations for a gamification intervention in AVW.

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Published

2023-12-04

How to Cite

Learner Perceptions on Gamifying Active Video Watching Platforms. (2023). International Conference on Computers in Education. https://doi.org/10.58459/icce.2023.1498