Learner Perceptions on Gamifying Active Video Watching Platforms
DOI:
https://doi.org/10.58459/icce.2023.1498Abstract
Video-based learning (VBL) provides self-paced and flexible learning. However, VBL is often a passive learning method. Active video watching (AVW) has been proposed as an approach to increase learner engagement. We investigate the motivation and perception of learners towards gamification to further increase engagement in AVW. Results from a survey in New Zealand and the Philippines show a positive perception towards integrating gamification into AVW, with learners preferring a combination of game elements rather than individual elements. Our findings provide foundations for a gamification intervention in AVW.
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Published
2023-12-04
Conference Proceedings Volume
Section
Articles
How to Cite
Learner Perceptions on Gamifying Active Video Watching Platforms. (2023). International Conference on Computers in Education. https://doi.org/10.58459/icce.2023.1498