A Preliminary Study of Promoting Students’ Effort-Making by Preparation-before-Competitive Game

Authors

  • Calvin C. Y. LIAO Graduate Institute of Network Learning Technology, National Central University Author
  • Maureen WU Graduate Institute of Network Learning Technology, National Central University Author
  • Zhi-Hong CHEN Graduate Institute of Network Learning Technology, National Central University Author
  • Nicole Yu-Hsin CHEN Graduate Institute of Network Learning Technology, National Central University Author
  • Tak-Wai CHAN Graduate Institute of Network Learning Technology, National Central University Author

DOI:

https://doi.org/10.58459/icce.2010.165

Abstract

Digital games can be regarded as a possible vehicle for changing the students’ behaviors. However, not all digital games could produce these possibilities. In order to address this issue, we proposed a preparation-before-competition approach and adopted it to design a game-based learning environment, entitled My-Pet-Trainer, to foster the habit of endeavor. That is, students make more effort to learn; they will win more easily. The system encourages students to improve their learning in the preparation phase where the virtual pets represent students’ profiles before the competition phase. My-Pet-Trainer was used in an elementary after-school club and students’ home; we evaluated it by the field observation and the interview of individual student. The findings showed that rich phenomenon about the effect of My-Pet-Trainer. During each observation and interview, we re-adjusted continuously My-Pet-Trainer according to students’ feedbacks and behaviors.

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Published

2010-11-29

How to Cite

A Preliminary Study of Promoting Students’ Effort-Making by Preparation-before-Competitive Game . (2010). International Conference on Computers in Education. https://doi.org/10.58459/icce.2010.165