Using Handheld Gaming Device to Increase Multiple Intelligences with Digital Puzzle Game

Authors

  • Tsung-Yen CHUANG Department of Information and Learning Technology, National University of Tainan Author
  • Sheng-Hsiung SU Department of Information and Learning Technology, National University of Tainan Author
  • Yi-Ping TSAO Department of Information and Learning Technology, National University of Tainan Author

DOI:

https://doi.org/10.58459/icce.2010.169

Abstract

Today, video game has become an indispensable entertainment to children, and the theory of Multiple Intelligences is popular in Education, too. But so far, there are no researchers focused their studies on relation between video game and Multiple Intelligences in education. In this study, the researcher explored that students’ change after utilizing video game into the curriculum of Multiple Intelligences. According to the theory of authentic assessment, there were four fifth grade students participated in this study, the researcher tried to investigate the effect of Multiple Intelligences when students played video game. The researcher used hand-held device: Nintendo Dual Screen and puzzle game software: Big Brain Academy for this experiment, and adopted observation and interview for data collection to understand students’ change of Multiple Intelligences. The researcher discovered that he could assess students’ spatial intelligence and logical-mathematical intelligence during the game. At the same time, students also enhanced their spatial intelligence, logical mathematical intelligence, interpersonal intelligence and bodily-kinesthetic intelligence.

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Published

2010-11-29

How to Cite

Using Handheld Gaming Device to Increase Multiple Intelligences with Digital Puzzle Game. (2010). International Conference on Computers in Education. https://doi.org/10.58459/icce.2010.169