An Exploratory Analysis of Confusion Among Students Using Newton’s Playground
DOI:
https://doi.org/10.58459/icce.2014.346Abstract
We investigated the interplay between confusion and in-game behavior among students using Newton’s Playground (NP), a computer game for physics. We gathered data from 48 public high school students in the Philippines. Upon analyzing quantitative field observations and interaction logs generated by NP, we found that confusion among students was negatively correlated with earning a gold badge (solving a problem with objects under par), positively correlated with earning a silver badge (solving a problem with objects over par), and positively correlated with stacking (drawing numerous small objects to reach the objective), a form of gaming the system.
Downloads
Download data is not yet available.
Downloads
Published
2014-11-30
Conference Proceedings Volume
Section
Articles
How to Cite
An Exploratory Analysis of Confusion Among Students Using Newton’s Playground. (2014). International Conference on Computers in Education. https://doi.org/10.58459/icce.2014.346