Designing and Developing Interactive Video Experiences to Support M-Learning

Authors

  • Dan KOHEN-VACS Author
  • Marc Jansen Author
  • Marcelo Milrad Author
  • Miky RONEN Author

DOI:

https://doi.org/10.58459/icce.2014.418

Abstract

In recent years, teachers have started to conduct pedagogical activities to promote different kinds of learning interactions supported by rich media. The deployment of such activities is rapidly increasing, as teachers and students own technological means that allow supporting them along such interactions. These activities can be carried out in traditional classroom settings while using regular computers. Additionally, they can also be conducted from anywhere at any time while using smartphones and tablets. In this paper, we describe a pedagogical activity requiring students to author and later peer- assess learning interactions incorporated to videos in YouTube. We describe EDU.Tube, an environment that enables them to create, share and consume such rich media learning activities across a variety of devices. We then detail a plan for the implementation of an activity that took place in 3 different classes dealing with diverse materials addressing computer science related topics. Finally, we also provide an evaluation presenting students' insights and feedbacks resulting from the experienced activity. We discuss and analyze these outcomes in order to elaborate on them as concerns that could be applied for the further deployment of the EDU.Tube environment.

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Published

2014-11-30

How to Cite

Designing and Developing Interactive Video Experiences to Support M-Learning. (2014). International Conference on Computers in Education. https://doi.org/10.58459/icce.2014.418