Exploring the Effects of Leaderboards on an Online Professional Development Course for Teachers
DOI:
https://doi.org/10.58459/icce.2024.4899Abstract
This study investigates the effects of leaderboards on an online teacher professional development (TPD) course and examines: (1) module completion of the game and the non-game groups in terms of section views/visits, time spent and overall completion including optional activities; and (2) the learning gains for each individual participant and for the whole group based on pre- and post-test scores. An experimental research method was used for this study. The mediating process of Richard N. Landers' theory of gamified learning was used as a framework for the experiment while the self-paced online TPD course was structured in keeping with the four-stage model of David Kolb's experiential learning cycle. The results of this study support the mediation effect of leaderboards on learning gains by increasing section views/visits (↑ 9.6%), time spent (↑ 23.8%), and completion of optional activities (↑ 137.5%) in the game group compared with the non-game group. Further, the game group posted higher average of gains (↑ 20.5%) and gain of averages (↑ 26.1%). The game group's higher output count for completion of optional activities also points that the leaderboard functioned as an extrinsic incentive and promoted performance quantity, without impairing intrinsic motivation.