A User Acceptance Testing Tool for Mobile Game-based Learning Application
DOI:
https://doi.org/10.58459/icce.2024.4921Abstract
This study developed a user acceptance testing tool designed to guide the creation of mobile game-based learning applications. Topics involving mobile game-based learning applications, mobile learning, game-based learning, user acceptance test tool and technology acceptance model were analyzed to come up with the different assessment constructs for evaluating a mobile game-based learning application. After identifying these constructs, the researcher had the constructs validated by selected panels of experts from the academe and industries to see if it is relevant in assessing a mobile game-based learning application.
Overall, results revealed that the User Acceptability Test tool for Mobile Game-Based Learning application constructs and measurement items were assessed to be very highly relevant in terms of Learning Content, Game Personalization, Learning, Experience, Learning Objective, and Game Design. Hence, the findings indicate that the user acceptability test tool can be utilized to evaluate a mobile game-based learning application.
This study could be expanded to include people from different countries and cultures, which would make the instrument more encompassing.