Minecraft as a Tool for Digital Game-Based Learning: Enhancing Conceptual Understanding and Attitudes in Mathematics Learning
DOI:
https://doi.org/10.58459/icce.2024.4923Abstract
One of the teaching approaches most used to enhance mathematics learning by educators is digital game-based learning. With advancements in technology, many games have been integrated into educational methods. This research employed a quasi-experimental design investigated students' conceptual understanding and their attitude toward mathematics learning using Minecraft. In this study, the forty-five of third grade students from primary school in the northeastem region of Thailand were divided into two groups. The findings of the study indicate that the control group scored higher than the experimental group on the pre-test. However, after the intervention, the experimental group, which utilized Minecraft as an educational tool, demonstrated significant progress, showed significant improvement, effectively decreasing the performance gap between the two groups. Furthermore, the results demonstrate that Minecraft effectively fosters positive attitudes and enhances academic achievement in mathematics. Regarding the limitation, the relatively small sample size in both groups may limit the generalizability of the findings, indicating a need for future studies with larger samples.