Learning Effectiveness and Reflections on AI Literacy in Junior High School Students with Game-Based Learning and Problem-Based Learning

Authors

  • Shih-Hua HUANG Department of Technology Application and Human Resource Development, National Taiwan Normal University Author
  • Ting-Chia HSU National Taiwan Normal University, Taiwan Author

DOI:

https://doi.org/10.58459/icce.2024.4933

Abstract

This research attempts to cultivate the AI literacy of junior high sci-ml students and aims to evaluate the learning effectiveness of integrating game-based learning with problem-based learning to improve their A1 literacy. using a self- developed board game on Naive Bayes Classifier and Generative AI applications as teaching material, students engage in a problem-based learning approach through group The results of the research show a significant improvement in students' AI literacy, particularly in their understanding of AI, and a significant increase in their behavioral intentions and engagement. The results confirm the effectiveness of this pedagogical approach for promoting AI literacy at the high level.

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Published

2024-11-25

How to Cite

Learning Effectiveness and Reflections on AI Literacy in Junior High School Students with Game-Based Learning and Problem-Based Learning. (2024). International Conference on Computers in Education. https://doi.org/10.58459/icce.2024.4933