Learning Effectiveness and Reflections on AI Literacy in Junior High School Students with Game-Based Learning and Problem-Based Learning
DOI:
https://doi.org/10.58459/icce.2024.4933Abstract
This research attempts to cultivate the AI literacy of junior high sci-ml students and aims to evaluate the learning effectiveness of integrating game-based learning with problem-based learning to improve their A1 literacy. using a self- developed board game on Naive Bayes Classifier and Generative AI applications as teaching material, students engage in a problem-based learning approach through group The results of the research show a significant improvement in students' AI literacy, particularly in their understanding of AI, and a significant increase in their behavioral intentions and engagement. The results confirm the effectiveness of this pedagogical approach for promoting AI literacy at the high level.
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Published
2024-11-25
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How to Cite
Learning Effectiveness and Reflections on AI Literacy in Junior High School Students with Game-Based Learning and Problem-Based Learning. (2024). International Conference on Computers in Education. https://doi.org/10.58459/icce.2024.4933