Iterative Problem Solving in the Integration of Design Thinking and Game-Based Learning into Enhancing Computational Thinking and AI Literacy

Authors

  • Tai-Ping HSU Department of Technology Application and Human Resource Development, National Taiwan Normal University Author
  • Ting-Chia HSU Department of Technology Application and Human Resource Development, National Taiwan Normal University Author

DOI:

https://doi.org/10.58459/icce.2024.4934

Abstract

This study examines the effects of combining design thinking with game- based learning (GBL) in an educational environment focused on improving learning achievement, computational thinking skills, and artificial intelligence literacy. using a one-group pretest-posttest design, this study engaged sixth-grade students to measure the impact of these instructional strategies on their learning achievement. Statistical analyses revealed that students' academic performance improved significantly, with a large effect size (Cohen's d = 0.90); computational thinking skills improved significantly, with a small effect size (Cohen's d = 020); and artificial intelligence literacy improved significantly, with a small effect size (Cohen's d = 0.35). These results highlight the of combining design thinking with GBL to not only engage students, but also to significantly improve a wide range of educational outcomes in order to prepare them to meet the needs of the digital future. This study highlights the of combining design thinking with interactive learning models to optimize student learning and development in current educational environments.

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Published

2024-11-25

How to Cite

Iterative Problem Solving in the Integration of Design Thinking and Game-Based Learning into Enhancing Computational Thinking and AI Literacy. (2024). International Conference on Computers in Education. https://doi.org/10.58459/icce.2024.4934