Investigating the Impact of Kahoot! on EFL Grammar Learning

Authors

  • Jonathan Y. CHIN Graduate Institute of Learning and Instruction, National Central University Author
  • Ben CHANG Graduate Institute of Learning and Instruction, National Central University Author

DOI:

https://doi.org/10.58459/icce.2024.4952

Abstract

English grammar can be viewed as a tiresome subject for English as a foreign language learning; therefore to spark the engagement of the learners, this study proposes to integrate game-based platform (Kahoot!) into the classroom. 287 students from 7 different grammar class taught by the same instructor were involved in the study for 18 weeks. The class was organized into groups of 6 students and in the groups the students were then paired up. The pairs took turns being the group leader to enrich grammar learning by creating game-based activities. The quantitative result confirms, game-based learning can increase students' grammar proficiently and students whom experience beyond medium joyfulness had more significant increase in grammar understanding compared to students with less joyfulness.

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Published

2024-11-25

How to Cite

Investigating the Impact of Kahoot! on EFL Grammar Learning. (2024). International Conference on Computers in Education. https://doi.org/10.58459/icce.2024.4952