Investigating the Impact of Kahoot! on EFL Grammar Learning
DOI:
https://doi.org/10.58459/icce.2024.4952Abstract
English grammar can be viewed as a tiresome subject for English as a foreign language learning; therefore to spark the engagement of the learners, this study proposes to integrate game-based platform (Kahoot!) into the classroom. 287 students from 7 different grammar class taught by the same instructor were involved in the study for 18 weeks. The class was organized into groups of 6 students and in the groups the students were then paired up. The pairs took turns being the group leader to enrich grammar learning by creating game-based activities. The quantitative result confirms, game-based learning can increase students' grammar proficiently and students whom experience beyond medium joyfulness had more significant increase in grammar understanding compared to students with less joyfulness.