Challenges and Opportunities for Designing and Implementing Ubiquitous Game-Based Learning to Cultivate Digital Citizenship in Thailand

Authors

  • Patcharin PANJABUREE Faculty of Education, Khon Kaen University; and Digital Education and Learning Engineering Association Author
  • Gwo-Jen HWANG Graduate Institute of Educational Information and Measurement, National Taichung University of Education; and Graduate Institute of Digital Learning and Education, National Taiwan University of Science and Technology; and Yuan Ze University Author
  • Niwat SRISAWASDI Faculty of Education, Khon Kaen University; and Digital Education and Learning Engineering Association Author
  • Ungsinun INTARAKAMHANG Behavioral Science Research Institute, Srinakharinwirot University Author
  • Sasipim POOMPIMOL Faculty of Agriculture, Khon Kaen University Author

DOI:

https://doi.org/10.58459/icce.2024.4978

Abstract

Digital citizenship has become an essential aspect of modern education. As technology becomes increasingly ubiquitous daily, there is a growing need to cultivate digital citizenship skills among students worldwide. Few studies have explored the potential of game-based learning using ubiquitous technologies to enhance digital citizenship education. Game-based learning has emerged as a promising approach to engage learners and promote the development of these crucial competencies. Moreover, ubiquitous learning approaches can provide seamless educational experiences across various contexts and devices. This paper proposes a comprehensive framework for designing and implementing a ubiquitous game-based learning system to foster digital citizenship in the Thai educational context. Drawing on existing research, this study analyzed the challenges and opportunities associated with this endeavor, addressing considerations around technology integration, pedagogical design, and implementation strategies. The study revealed that a ubiquitous game- based learning system could leverage AI-powered personalization to tailor learning experiences and provide real-time feedback to cultivate digital citizenship among Thai K-12 students. The findings also provide valuable insights for researchers, educators, and policymakers interested in leveraging innovative learning approaches to nurture digitally literate and responsible citizens in Thailand.

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Published

2024-11-25

How to Cite

Challenges and Opportunities for Designing and Implementing Ubiquitous Game-Based Learning to Cultivate Digital Citizenship in Thailand. (2024). International Conference on Computers in Education. https://doi.org/10.58459/icce.2024.4978