Developing the Interactive Game-Based Picture Book "Food Ninja" to Enhance Creativity in Elementary School Students

Authors

  • Wen Chun LAN National Taiwan University of Science and Technology Author
  • De Jun MO National Taiwan University of Science and Technology Author
  • Joni Tzuchen TANG National Taiwan University of Science and Technology Author

DOI:

https://doi.org/10.58459/icce.2024.4990

Abstract

As technology reshapes educational paradigms, traditional picture books have evolved into interactive, game-based versions that blend storytelling with dynamic, immersive elements. This study investigates the effect of an interactive game-based picture book on creativity among elementary school students, using a semi-experimental design. Two classes were selected as experimental and control groups, and the study employed self-designed digital tools and diverse assessment measures to evaluate creativity across dimensions such as fluency, flexibility, and originality. Results showed significant improvements in all creativity dimensions, with the experimental group exhibiting higher gains in originality due to the interactive, game-like features. These findings underscore the transformative potential of interactive game-based picture books in fostering creativity and call for further refinement in their design and implementation for educational use.

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Published

2024-11-25

How to Cite

Developing the Interactive Game-Based Picture Book "Food Ninja" to Enhance Creativity in Elementary School Students. (2024). International Conference on Computers in Education. https://doi.org/10.58459/icce.2024.4990