Developing the Interactive Game-Based Picture Book "Food Ninja" to Enhance Creativity in Elementary School Students
DOI:
https://doi.org/10.58459/icce.2024.4990Abstract
As technology reshapes educational paradigms, traditional picture books have evolved into interactive, game-based versions that blend storytelling with dynamic, immersive elements. This study investigates the effect of an interactive game-based picture book on creativity among elementary school students, using a semi-experimental design. Two classes were selected as experimental and control groups, and the study employed self-designed digital tools and diverse assessment measures to evaluate creativity across dimensions such as fluency, flexibility, and originality. Results showed significant improvements in all creativity dimensions, with the experimental group exhibiting higher gains in originality due to the interactive, game-like features. These findings underscore the transformative potential of interactive game-based picture books in fostering creativity and call for further refinement in their design and implementation for educational use.