The Effects of Virtual Reality System Applied to Shooting Training Course for Senior High School Students
DOI:
https://doi.org/10.58459/icce.2019.501Abstract
The main purpose of this study was to explore the effectiveness of virtual-reality shooting training system and traditional triangle aiming training on students’ shooting performance, self-learning achievement and self-learning motivation for senior high school students. Second, the goal was to find out whether the relevance of shooting score to self-learning-performance and self-learning-motivation is positive or not. This study applied Game-Base Learning virtual reality shooting training system to construct human-computer interaction learning environment by utilizing 1:1 real-scale T91 teaching rifles with Bluetooth function, virtual reality shooting training application, which is suitable for Android platform, semi-Google Cardboard head, mounted viewer, TV streaming device with synchronous display function from mobile phone to projector. It combined the advantages of Immersion VR and Projection VR to achieve the purpose of synchronous learning. In this study, it took quasi-experimental design and divided 78 male students into two groups from two general classes in Tainan senior high school. The experimental group (40 students) adopted virtual reality teaching methods and the control group (38 students) adopted traditional triangle aiming training teaching method. The experimental courses were during for seven weeks, once a week, and 50 minutes for once. Finally, it analyzes the date including pre-test and post-test of shooting score, questionnaires, course recording video and interviews. The results showed that virtual reality shooting training system were better than traditional triangle aiming training on students’ shooting performance, self-learning achievement and self-learning motivation.