Improving Engagement in Museums Through Virtual Reality Educational Escape Rooms (VREER): A Framework and Usability Study

Authors

  • Eric Cesar E. VIDAL Jr. Virtual/Augmented/Mixed-Reality Laboratory, Ateneo de Manila University Author
  • Nicko R. CALUYA Visual Information Engineering Laboratory, Ritsumeikan University Author
  • Joan Dominique L. LEE Virtual/Augmented/Mixed-Reality Laboratory, Ateneo de Manila University Author
  • Kenneth King L. KO Virtual/Augmented/Mixed-Reality Laboratory, Ateneo de Manila University Author
  • Jed Laszlo O. JOCSON Virtual/Augmented/Mixed-Reality Laboratory, Ateneo de Manila University Author
  • Gerick Jeremiah Niño N. Go Virtual/Augmented/Mixed-Reality Laboratory, Ateneo de Manila University Author

DOI:

https://doi.org/10.58459/icce.2024.5017

Abstract

This paper describes a framework to support the development of VR-based Educational Escape Rooms (VREER) that are based on real-world historical locations, such as museums and cultural sites. This framework facilitates the development of single-player escape room games, with support for capturing real-world places, environments, and objects to use in virtual settings, as well as defining hand-based interactions and inventory management with the said objects. We also describe the ongoing development of a VREER game based on a Philippine museum, built entirely using this framework. A preliminary usability study is conducted on this VREER game with the said museum's personnel, hoping to gain insights on the game's effectiveness with regards to motivating players to learn about the museum's exhibits and history.

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Published

2024-11-25

How to Cite

Improving Engagement in Museums Through Virtual Reality Educational Escape Rooms (VREER): A Framework and Usability Study. (2024). International Conference on Computers in Education. https://doi.org/10.58459/icce.2024.5017