Authors
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Cheng-Tai LI
Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology
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Chou-Pai YEOH
Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology
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Yu-Chi CHEN
Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology
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Hung-Yu CHAN
Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology
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Yun-Chien CHUNG
Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology
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Yu-Jen LIN
Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology
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Min-Hsiong HONG
Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology
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Cheng-Yuan WEI
Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology
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Huei-Tse HOU
Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology
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Abstract
This study designed an online massively multiple online role-playing card game that integrates a multi-dimensional scaffolding framework. The learning goal is to develop students' reading comprehension and contextual problem-solving skills. The game components include task cards (contextual problem-solving texts) and knowledge cards (corresponding to the learning content of the task cards). Students first need to read and analyze the text and learning information of the task cards and match the correct knowledge cards within a limited time. Multi-dimensional scaffolding provides students with three different dimensional clues in the game to help students complete the game tasks. Preliminary experimental results showed that students have a high degree of flow in this game activity. They think the game is easy to operate and will not cause excessive anxiety.
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