Enhancing Computer Assembly Skill Using Virtual Computer Laboratory in Conjunction with Team Game Tournament Method

Authors

  • Acharaporn KHANTHUSAENG Author
  • Nadh DITCHAROEN Author

DOI:

https://doi.org/10.58459/icce.2019.630

Abstract

The aim of this research was to develop the computer assembly skill using virtual computer laboratory in conjunction with team game tournament (TGT) method. We exploited virtual reality technology in developing virtual computer laboratory which was designed and developed as an interactive media in form of 3D animation model displayed in 360 degree perspective with sound effect so that learners are able to get experience like being in a real environment. TGT was used in our learning management process which motivated learners to encourage, help each other to solve problem, enjoy to learn and challenge from the activities in class. Research instruments consisted of VR-based virtual computer laboratory, pretest-posttest, questionnaires and lesson plan. By purposive sampling, the participants in our preliminary study were 12 high school students who had low pretest score. The data were analyzed by mean, standard deviation, and t-test dependent. The results showed that the average posttest achievement score was statistically higher than that of pretest at significant level of.05. The average normalized gain of class was 35.83 percent which was at the medium level. In addition, the average of overall students’ satisfaction was 4.29 (SD=0.60) which was at the high level.

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Published

2019-12-02

How to Cite

Enhancing Computer Assembly Skill Using Virtual Computer Laboratory in Conjunction with Team Game Tournament Method. (2019). International Conference on Computers in Education. https://doi.org/10.58459/icce.2019.630