Research on College Students' Practice Behavior Model after Class of Programming Course

Authors

  • Fang-Jing NING Author
  • Bao-Ping Li Author

DOI:

https://doi.org/10.58459/icce.2019.669

Abstract

In this paper, we develop the learning system-DQuiz used in the C language programming course of college students, which can support students to use the mobile terminal to carry out programming exercises at any time. The study selected 74 undergraduates from a university and used DQuiz to conduct a one-semester after-class study. During this period, this study collected the learning behaviors of students in the after-class exercises, including doing new questions, view answers, view explanation, collect question, review, comment and like. Through statistical analysis and lag sequence analysis, it is found that the high-score group students tend to comment more frequently, and the behavior probability of reviewing after collecting questions and viewing the answer after a review is higher, while the low-score group students tend to do new questions after reviewing. Based on this, the study suggested that in the after-class exercises:1. Students should be guided to participate in peer learning and mutual help behaviors. 2. Students should be guided to actively carry out knowledge review, and the teaching platform should push practice explanation to help students improve learn programming effects.

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Published

2019-12-02

How to Cite

Research on College Students’ Practice Behavior Model after Class of Programming Course. (2019). International Conference on Computers in Education. https://doi.org/10.58459/icce.2019.669