A Museum Guiding and Learning System Based on Augment Reality and Wearable Technology

Authors

  • Huai-Ling Chang Author
  • Kai-Yi Chin Author

DOI:

https://doi.org/10.58459/icce.2019.761

Abstract

The common ways of museum guide are manual guide and voice guide, but both ways can only make people passively absorb relevant historical knowledge, which can easily reduce people’s enthusiasm for learning, and the learning effect after the guide is not good. With the rapid development of information technology, museums begin to use new technology to change the way to communicate and interact with people. In view of this, this study develops a wearable guide and learning system based on Augmented Reality (AR). Seven modules have been planned, including Teaching Material Download Module, Main Menu Module, Map Module, Object Identification Module, guide information module, test module and learning process module. Through the presentation of Smart glasses, it combines the real world with virtual information to create a new environment in which the learners can be immersed and interact with each other in real time. In addition, this study takes the monuments surrounding Tamsui District in northern Taiwan as the object, and designs five units of textbooks, and makes multimedia textbooks mainly on the historical allusions and cultural backgrounds of historical sites as well as museum collections, which extends the guide activities from single sensory stimulation to intuitionistic audio-visual experience, so as to enhance learners’ willingness to learn and strengthen the effectiveness of museum guide education.

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Published

2019-12-02

How to Cite

A Museum Guiding and Learning System Based on Augment Reality and Wearable Technology. (2019). International Conference on Computers in Education. https://doi.org/10.58459/icce.2019.761