Knowledge-based recommendation system for teaching computational thinking in primary level students

Authors

  • Julio Vera-Sanchi Author
  • Eduardo De-Rivero Author
  • Christian Condori-Mamani Author
  • Vidal Soncco-Merma Author
  • Gustavo Suero-Soto Author
  • Klinge Villalba-Condori Author

DOI:

https://doi.org/10.58459/icce.2019.807

Abstract

The proposal is a video game developed in Unity, which interacts with the students according to their degree of studies and, according to the STEM curriculum, it is the subject that the student has to learn and in what degree of difficulty, so Once the registration is complete, the video game will provide levels according to your academic degree so that the student interacts with the video game and use the Vector Machine Support (SVM) algorithm that enters the student data and video game data, such as its level, difficulty, time and number of movements and its result send it to the recommendation system to determine what the student should learn and provide related links or documentation, or see if he learned and at what level, verify the SVM because it is a discriminatory classifier formally defined by a hyperplane of separation, which in our case only interests us to know if the student learned or not. Keywords: Recommendation system, machine learning, computational thinking.

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Published

2019-12-02

How to Cite

Knowledge-based recommendation system for teaching computational thinking in primary level students. (2019). International Conference on Computers in Education. https://doi.org/10.58459/icce.2019.807