The Effect of Digital Game-Base Learning on Primary School Students’ Critical Thinking Skills and Environmental Literacy

Authors

  • Szu-Kai TSAI Author
  • Tsung-Yen CHUANG Author

DOI:

https://doi.org/10.58459/icce.2019.832

Abstract

Over the past few decades, many countries are doing everything they can to develop the young generation’s critical and systematic thinking, to help them become independent thinkers with the capacity to engage in higher-order thinking or policy promotion. This study aims to examine the way that digital game-based learning (DGBL) exerts an effect on critical thinking and environmental literacy. The fifth-and-sixth graders will participate in the study. Participants will finish the questionnaire survey and interviewed regarding environmental protection and participants’ behavior and attitudes, revealing the effect of digital game-based learning upon their critical thinking skills, and the students’ environmental literacy.

Downloads

Download data is not yet available.

Downloads

Published

2019-12-02

How to Cite

The Effect of Digital Game-Base Learning on Primary School Students’ Critical Thinking Skills and Environmental Literacy. (2019). International Conference on Computers in Education. https://doi.org/10.58459/icce.2019.832