Using Gamification to Effect Learning Behaviors in Intelligent Tutoring System
DOI:
https://doi.org/10.58459/icce.2019.837Abstract
Engagement and motivation is always a challenge in online learning environments. The benefits of learning environments have proven its history for many years, but effectively engaging users with these environments and motivating them is an active and important research problem. In this work, I will investigate the potential of gamification on motivation and user engagement in an intelligent tutoring system SQL-Tutor. This work is inspired by the growing trend of gamification and its positive effects in various domains.
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Published
2019-12-02
Conference Proceedings Volume
Section
Articles
How to Cite
Using Gamification to Effect Learning Behaviors in Intelligent Tutoring System. (2019). International Conference on Computers in Education. https://doi.org/10.58459/icce.2019.837