Using Gamification to Effect Learning Behaviors in Intelligent Tutoring System

Authors

  • Faiza TAHIR Author
  • Antonija MITROVIC Author
  • Valerie SOTARDI Author

DOI:

https://doi.org/10.58459/icce.2019.837

Abstract

Engagement and motivation is always a challenge in online learning environments. The benefits of learning environments have proven its history for many years, but effectively engaging users with these environments and motivating them is an active and important research problem. In this work, I will investigate the potential of gamification on motivation and user engagement in an intelligent tutoring system SQL-Tutor. This work is inspired by the growing trend of gamification and its positive effects in various domains.

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Published

2019-12-02

How to Cite

Using Gamification to Effect Learning Behaviors in Intelligent Tutoring System. (2019). International Conference on Computers in Education. https://doi.org/10.58459/icce.2019.837