Teachers’ appropriation of game-based pedagogy: A comparative narrative analysis

Authors

  • Swati MEHROTRA Author
  • Yam San CHEE Author
  • Jing Chuan ONG Author

DOI:

https://doi.org/10.58459/icce.2012.864

Abstract

This article examines the process of change through the narratives that two teachers tell to describe their journey over time while participating in the Statecraft X game-based learning program. Data from post dialogic session interviews is used to elicit the challenges and areas of improvement that teachers identify. The two teachers, whose case-study is being used in this paper, had contrasting experiences to share with respect to their professional goals and motivations. One of the teachers did not experience many perturbations, while the journey for the other teacher was loaded with personal and professional struggles. Insights from teachers’ narratives indicate some patterns of change that made appropriation successful for one and much less so for the other. These include (a) moving from not adhering to lesson plan to real time ‘thinking on the feet’ (b) shifting from teacher centric to student centric classrooms, and (c) ‘letting go of control’ to facilitate more active student learning. These changes have implications for teacher professional development with respect to game-based learning and teachers’ readiness for 21st century classrooms.

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Published

2012-11-26

How to Cite

Teachers’ appropriation of game-based pedagogy: A comparative narrative analysis. (2012). International Conference on Computers in Education. https://doi.org/10.58459/icce.2012.864