Analysis on the feasibility of introducing digital board game into classroom teaching – from teachers’ perspective

Authors

  • Chin-Feng CHEN Author
  • Po-Hsiang HUANG Author
  • De-Yuan HUANG Author
  • Chia-Jung WU Author
  • Gwo-Dong CHEN Author

DOI:

https://doi.org/10.58459/icce.2012.868

Abstract

An educational board game module integrating with textbook materials was introduced to current teachers. This module served as a teaching aid that was equipped with as set of educational equipment-Digital Learning Playground. The aim of the study was to investigate the feasibility of adding situated interaction with a board game structure into ordinary school settings.

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Published

2012-11-26

How to Cite

Analysis on the feasibility of introducing digital board game into classroom teaching – from teachers’ perspective. (2012). International Conference on Computers in Education. https://doi.org/10.58459/icce.2012.868