Analysis on the feasibility of introducing digital board game into classroom teaching – from teachers’ perspective
DOI:
https://doi.org/10.58459/icce.2012.868Abstract
An educational board game module integrating with textbook materials was introduced to current teachers. This module served as a teaching aid that was equipped with as set of educational equipment-Digital Learning Playground. The aim of the study was to investigate the feasibility of adding situated interaction with a board game structure into ordinary school settings.
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Published
2012-11-26
Conference Proceedings Volume
Section
Articles
How to Cite
Analysis on the feasibility of introducing digital board game into classroom teaching – from teachers’ perspective. (2012). International Conference on Computers in Education. https://doi.org/10.58459/icce.2012.868