Full-body Interactive “Board”game for Learning Vegetation Succession Based on Identification of People and 3D Position Measurement

Authors

  • Masafumi Goseki Author
  • Takayuki Adachi Author
  • Hiroshi Takemura Author
  • Hiroshi Mizoguchi Author
  • Fusako Kusunoki Author
  • Masanori Sugimoto Author
  • Etsuji Yamaguchi Author
  • Shigenori Inagaki Author
  • Yoshiaki Takeda Author

DOI:

https://doi.org/10.58459/icce.2012.872

Abstract

We are developing a digital game, "Human SUGOROKU," in which enables game players as pieces to learn vegetation succession. In order to realize this game, it is necessary to robustly measure 3D position of people and identify them. In this paper, we proposed a method for 3D position measurement and identification of people by integrating ultrasonic sensors and Kinect sensors. The evaluation results show that proposed method is more robust than methods using ultrasonic sensor and Kinect sensor separately.

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Published

2012-11-26

How to Cite

Full-body Interactive “Board”game for Learning Vegetation Succession Based on Identification of People and 3D Position Measurement . (2012). International Conference on Computers in Education. https://doi.org/10.58459/icce.2012.872