Exploring Teachers as game-based learning courseware and scenario co-designers for enhancing student English learning
DOI:
https://doi.org/10.58459/icce.2012.876Abstract
The purpose of this study was to explore and describe how to transform the fixed text-based English learning materials into a flexible inviting and interesting online game-based courseware through the collaboration of a research team composed of three parties: school English teachers, experts from university and a software company that might not be possible otherwise. This paper describes the rationale of applying Universal Design for Learning (UDL) into the curriculum design, system frame work, and game scenario. In addition, a formative evaluation was conducted to the target students. The results of the evaluation indicate that most of the learners were positive to the game-based courseware design in terms of learning content and interface design. Further research is presented at the end of this study.