A Game-Based Virtual Reality Context with Cognitive Prompts to Support Students’ Problem-Solving and Cognitive Load Management

Authors

  • En-Tzu Chang National Taichung University of Education Author
  • Chih-Hung Chen National Taichung University of Education Author

Abstract

Inquiry-based learning supports knowledge construction but is challenging to implement in science classrooms. Virtual reality (VR) can visualize abstract concepts, and game-based learning promotes cognitive development and higher-order thinking. Reflection prompts help students link prior knowledge to new concepts. This study explored the effects of a game-based VR environment with embedded cognitive prompts on students’ problem-solving and cognitive load. Using a one-group quasi- experimental design in an elementary school, students engaged in a science inquiry task via an interactive VR system with real-time prompts. Results showed improved problem-solving and significantly reduced cognitive load, supporting the effectiveness of cognitive prompts in enhancing learning and reducing mental demands in elementary science education.

Downloads

Download data is not yet available.

Downloads

Published

2025-09-05

Conference Proceedings Volume

Section

Conference Proceedings Submissions