Changing Classroom into Exciting Learning Space by Entertainment Computing Approach

Authors

  • Hiroyuki MITSUHARA Author
  • Toshinori MATSUI Author
  • Junko KAGAWA Author
  • Kazuhide KANENSHI Author
  • Yoneo YANO Author

DOI:

https://doi.org/10.58459/icce.2010.155

Abstract

In this paper, we describe an attempt to increase students’ learning motivation in a classroom lecture. Our idea is to change a classroom into an exciting learning space by entertainment computing approach. The prototype system called “UbiDoor” aims at increasing learning motivation by giving students irregular external cues such as image, audio, temperature, and light.

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Published

2010-11-29

How to Cite

Changing Classroom into Exciting Learning Space by Entertainment Computing Approach. (2010). International Conference on Computers in Education. https://doi.org/10.58459/icce.2010.155