An Augmented Reality Educational Board Game with Situated Learning and Scaffolding Teaching Strategy for Environmental Protection Issue
Abstract
The study developed an educational game on mobile device, Saving the Earth©, integrating the image recognition technique of augmented reality and board game, to facilitate learners acquiring the knowledge of energy efficiency and carbon reduction in science and technology curriculum, and explored learners’ learning effectiveness, flow state and technology acceptance in the game through empirical research. The results showed that learners had high flow state and technology acceptance. Moreover, their learning effectiveness of energy efficiency and carbon reduction knowledge had significant improvement after the game.Downloads
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Published
2017-12-04
Conference Proceedings Volume
Section
Articles
How to Cite
An Augmented Reality Educational Board Game with Situated Learning and Scaffolding Teaching Strategy for Environmental Protection Issue. (2017). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/2075