An Augmented Reality Educational Board Game with Situated Learning and Scaffolding Teaching Strategy for Environmental Protection Issue

Authors

  • Cheng-Tai LI Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology National Taiwan University of Science and Technology, Taiwan Author
  • Po-Yen WANG Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology National Taiwan University of Science and Technology, Taiwan Author
  • Kuan-Ting CHEN Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology National Taiwan University of Science and Technology, Taiwan Author
  • Chih-Chen KUO Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology National Taiwan University of Science and Technology, Taiwan Author
  • Huei-Tse HOU Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology National Taiwan University of Science and Technology, Taiwan Author

Abstract

The study developed an educational game on mobile device, Saving the Earth©, integrating the image recognition technique of augmented reality and board game, to facilitate learners acquiring the knowledge of energy efficiency and carbon reduction in science and technology curriculum, and explored learners’ learning effectiveness, flow state and technology acceptance in the game through empirical research. The results showed that learners had high flow state and technology acceptance. Moreover, their learning effectiveness of energy efficiency and carbon reduction knowledge had significant improvement after the game.

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Published

2017-12-04

How to Cite

An Augmented Reality Educational Board Game with Situated Learning and Scaffolding Teaching Strategy for Environmental Protection Issue. (2017). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/2075