Virtual and Mixed Reality for students: How to Control Human Factors

Authors

  • Hyojeong LEE Korea Education and Research Information Service, Republic of Korea Author
  • Yong-sang CHO Korea Education and Research Information Service, Republic of Korea Author

Abstract

Emerging technologies, such as virtual reality and mixed reality, help teachers as well as students understand educational contents more easily. But we need to consider more deeply. Because most of the devices and contents that released recently are targeted at the game and entertainment market, it may well be doubted whether they are proper for education. Some people have difficulty in health and social aspects after experience virtual or mixed reality. In this paper, we introduce the human factors issues in the virtual and mixed reality area. If we know how to control human factors, virtual and mixed reality could be used more safely in education. We gathered the usage guides, best practices and guidelines about those. We analyze and put the parts commonly mentioned together. But the consideration of hardware itself is excluded. As a result, we propose human factor guideline for users and contents creators using virtual and mixed reality in education.

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Published

2017-12-04

How to Cite

Virtual and Mixed Reality for students: How to Control Human Factors. (2017). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/2102