Using 2D Simulation Applications to Motivate Students to Learn STEAM
Abstract
In this paper, we discuss the declining interest in STEM subjects of high school students in Malaysia and delve into our ongoing research towards developing a learning activity that will motivate them to pursue learning STEAM. The activity is developed using a combination of Learning by Design pedagogy along with PhET and Algodoo Simulation applications to teach students Physics topics facilitated by a website with gamification features.Downloads
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Published
2017-12-04
Conference Proceedings Volume
Section
Articles
How to Cite
Using 2D Simulation Applications to Motivate Students to Learn STEAM. (2017). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/2110