A Preliminary Study of Implementing an Interactive Learning Game Story Book Mobile App on Science and Technology for Primary School Students
Abstract
The e-storybook design pattern nowadays is generally for single user's reading that's lack of social interactions with limited fun. Therefore, to get this situation improved, in this study, we intended to develop an App called Social-based Interactive Learning Game Story Book mobile system for primary school students. Its domain knowledge focuses on Science and Technology. Through personification design the system affords reading, learning, games, and with a concentration on social interactions. For example, the personalized plants could play with readers in the story context so that children could learn the domain knowledge and apply the learned plant-related knowledge into daily life for problem-solving by means of the designed plot modules that make children cooperate with peers and parents for actively creating photos, videos and paintings, and so forth for establishing their portfolio and sharing as well so as to promote children's reading motivation and fun of reading, Moreover, students can develop the ability to interact with others for solving problems. Usability test was conducted to 35 participants and the overall feedback is positive. In addition, some constructive suggestions for interface design and some minor improvements have been given by the participants for refining the system. After further modification, the system will be integrated into the actual leaning contexts of the elementary schools. We hope the App will bring fun in learning by doing and actions and an innovative interactive reading mode will be developed.Downloads
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Published
2017-12-04
Conference Proceedings Volume
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How to Cite
A Preliminary Study of Implementing an Interactive Learning Game Story Book Mobile App on Science and Technology for Primary School Students. (2017). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/2160