Study of Game-based Learning upon Flow Experience: An Example of Mobile App System for Visit Historical Monuments
Abstract
This study aims to develop a smartphone application system that helps users search for historical monuments. Users can discover the history and historical attractions of Yilan City, Taiwan through the system; moreover, they can use the navigation function to locate the attractions conveniently and quickly. In addition, the system has a built-in evaluation and feedback function that allows users to understand their learning effectiveness. This study collected data via a quasi-experimental method from 55 undergraduates enrolled in courses related to the study of historical monuments. Flow questionnaires were distributed after the participants had used the system. Statistical findings indicated that presenting courses related to historical monuments in the form of stories and games is more effective in evoking the interest of learners.Downloads
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Published
2017-12-04
Conference Proceedings Volume
Section
Articles
How to Cite
Study of Game-based Learning upon Flow Experience: An Example of Mobile App System for Visit Historical Monuments. (2017). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/2165