On the Quest – Standards & Practices for User-generated Online Games & Their Communities
Abstract
We report on the progress of an effort, the Role Play Nexus, to identify best practices and develop de facto standards for user-created and user-managed role playing games using the medium of Second Life. The case of the Nexus indicates the ability of spontaneous, non-commercial, informal game and community development to identify issues and practices, and generate concepts, mechanisms, and standards of significance for educational, research, and commercial online game design and operation.Downloads
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Published
2010-11-29
Conference Proceedings Volume
Section
Articles
How to Cite
On the Quest – Standards & Practices for User-generated Online Games & Their Communities. (2010). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/2410