The Implementation of a Game Based Character Model E-Learning System

Authors

  • Cheng-Hung WANG National University of Tainan, Taiwan Author
  • Hao-Chiang Koong LIN National University of Tainan, Taiwan Author
  • Min-Chai HSIEH National University of Tainan, Taiwan Author
  • Shu-Ling LAI Asia University, Taiwan Author

Abstract

This study focuses on animal image through visual converted into digital role in the real digital games learning, for a characteristic animal in Taiwan as a blueprint, through literature analysis, game-based learning theory and the role of design, actual design and develops a game named “Wind Wings”. The game used 2D and 3D technology, combined with cute animal shapes features and eco-park design; also eco-environment and animal knowledge-oriented are focusing on the correct values, at the same time, learners benefit knowledge about environmental conservation during the game.

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Published

2010-11-29

How to Cite

The Implementation of a Game Based Character Model E-Learning System. (2010). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/2469