My-Avatar: Using Avatars to Promote Self-Competition in Pupils’ Idiom Learning

Authors

  • Zhi-Hong CHEN Graduate Institute of Network Learning Technology, National Central University, Taiwan Author
  • Tzu-Chao CHIEN Graduate Institute of Network Learning Technology, National Central University, Taiwan Author
  • Tak-Wai CHAN Graduate Institute of Network Learning Technology, National Central University, Taiwan Author

Abstract

Competitive learning attracts increasingly attention in digital game -based learning. However, s ince the limitation of social competition in application, there is a need to investigate other competitive models. In this paper, a self -competition model is emphasized, and a My -Avatar system with self -competition model is developed to further investigate students ’ preference on the choice between self -competition and peer-competition . The result revealed that over half of participants (63%) preferred the peer-competition version and fewer (37%) participants preferred the self -competition version. The major reasons why they preferred the competition versions were discussed.

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Published

2011-11-28

How to Cite

My-Avatar: Using Avatars to Promote Self-Competition in Pupils’ Idiom Learning. (2011). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/2577