Investigating 3rd Graders’ Behavioral Patterns of Playing an Educational Game for Learning Light and Shadow
Abstract
The purpose of this study was to investigate the students ’ game -playing behaviors and learning outcomes in terms of their different levels of prior knowledge . Based on the measurement of a pretest, 22 out of 44 third -graders were divided into high and low prior knowledge groups. They all played a game integrating the design of a self-explanation prompt. The log d ata of the game were analyzed by sequential anal ysis to visualize the game -playing patterns. The students ’ conceptual understanding was evaluated through a pretest and a posttest that occurred right after the treatment. The results indicate that although the design of the self-explanation prompt s could engag e the players in reflection on the causes of their failure during game -playing, it still had some limitation s when it came to improving the students ’ learning outcomes. Possible suggestions are proposed for future studies.Downloads
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Published
2011-11-28
Conference Proceedings Volume
Section
Articles
How to Cite
Investigating 3rd Graders’ Behavioral Patterns of Playing an Educational Game for Learning Light and Shadow. (2011). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/2581