The Long-term Influence of Game-based Network Homework on Cognitive Effectiveness and Affective Experience in Math Learning

Authors

  • Calvin C. Y. LIAO Graduate Institute of Network Learning Technology, National Central University, Taiwan Author
  • Maureen WU Graduate Institute of Network Learning Technology, National Central University, Taiwan Author
  • Hercy N. H. CHENG Graduate Institute of Network Learning Technology, National Central University, Taiwan Author
  • Charles Y. C. YEH Graduate Institute of Network Learning Technology, National Central University, Taiwan Author
  • Zhi-Hong CHEN Graduate Institute of Network Learning Technology, National Central University, Taiwan Author
  • Tak-Wai CHAN Graduate Institute of Network Learning Technology, National Central University, Taiwan Author

Abstract

Homework has been considered an effective strategy in order to help students. However, previous studies indicated many contradictions for this because the effec tiveness of homework should be discussed with teachers, parents and students. Hence, this study developed and applied a game -based network homework platform, entitled My-Pet-My-Quest (MPMQ) , to explore its potential and to sustain learning in terms of cogn itive effectiveness and affective experience. This math game -based network homework was conducted in an elementary after -school club and at home for 29 students over a period of one year . The findings indicated that students can continuously participate in math task s and maintain the proficiency and fluency of task s in MPMQ across home and school time. The findings also proved the MPMQ for mostly students can attain self-efficacy .

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Published

2011-11-28

How to Cite

The Long-term Influence of Game-based Network Homework on Cognitive Effectiveness and Affective Experience in Math Learning. (2011). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/2585